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ICT Futures
119,00 CHF *
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'This book will inspire people and enable them to use the insight it provides to build on and exploit the changing IT landscape, in the spirit of open innovation.' - Matt Bross, Group Chief Technology Officer, BT Learn all about the major trends and future advancements in ICT! ICT futures provides an insightful introduction to the major technology trends in Information and Communication Technologies (ICT), and to the economic, commercial and societal environment which is shaping them. The experienced author-team, consisting of experts from both industry and academia, addresses: * The interaction between people and technology - how ICT affects every day social practices; the rise of social computing; how the way we interact with information and the devices we use are changing; and how trust can be assured over the Internet. * The underlying ICT infrastructure - the semantic web and the semantic intranet; the real-time service-oriented infrastructure; the future optical network; self-managing networks and agents; P2P technologies; pervasiveness; mobility and wireless technology; and how the infrastructure can be made secure. * ICT technology and how it is affecting industries as diverse as health, finance, retail and law. The book covers a vast wealth of material, with a strong focus upon the impending changes to the way ICT operates. This reference is a valuable tool for people in managerial roles, CIOs, CTOs, business and technology strategists, and students undertaking technology MBAs, or technology modules in general MBAs. Professionals working in ICT will also find this book valuable.

Anbieter: Orell Fuessli CH
Stand: 03.06.2020
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The Role of Technology in CSCL
187,90 CHF *
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This book relates 'new' information and communication technologies (ICT) to their specific teaching and learning functions, in particular how ICT is appropriated for and/or by educational or learning communities. We categorize consumer-oriented educational multimedia as established technologies, not of primary importance for innovative approaches to collaborative learning. Internet connections in schools and academic institutions are no longer new, though the learning culture originating from this technology may still lack a sufficiently rich definition. The technological 'hot spots' of interest in this book are in turn: groupware or multi-user technologies such as group archives or synchronous co-construction environments, embedded interactive technologies in the spirit of ubiquitous computing, and modeling tools based on rich representations. Important features of these new technologies are: the move from individually oriented software tools to multi-user tools providing group awareness as well as facilities for the co-construction of knowledge; a definition of software use beyond a single piece of software towards multiple applications or tools which are not only technically interoperable but also task and role compliant in a social situation (social interoperability); high interactivity and creative potential with high productive activity and initiative on the part of the user (as opposed to the receptive scheme of usage of many educational multimedia applications); new kinds of peripherals in the spirit 'of ubiquitous computing and augmented reality', which allow for redefining the borderline between physical action on the one hand and virtual or symbolic on the other. TOC:Introduction.- Educational information technologies and collaborative learning - anything new?.- PART I. Modeling, Analysis, and Design of Collaborative Learning.- Introduction.- Modeling the process of collaborative learning.- An approach for coaching collaboration based on differences recognition and participation tracking.- Points of cooperation: integrating cooperative learning into web-based courses.- A computational tool for lifelong learning through experiencing breakdowns and understanding the situations.- PART II. Collaborative tools in educational practice.- Introduction.- Supporting collaborative activities in computer-integrated classrooms - the NIMIS approach.- Designing support for collaborative virtual laboratories in distance learning settings.- Pupil communication during electronic collaborative projects: integrating communicational tools with communicational scenarios.- Supporting awareness in a distributed and asynchronous collaborative learning environment.- Index.

Anbieter: Orell Fuessli CH
Stand: 03.06.2020
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Mac Annoyances
23,99 € *
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Anyone who plugs in a Mac whether it's the proud owner of the very latest version or someone still tapping away on yesterday's model usually finds these machines to be an immensely popular and beneficial tool. Unfortunately, they can also be a royal pain in the neck. Any way you slice it, Macs still have a tendency to induce minor headaches at the most inopportune times. Mac Annoyances feels your pain. Developed precisely for the individual who can't live without a Mac yet can't deal with its fickle temperament Mac Annoyances provides solutions to scores of common problems faced by Mac owners. Contained within its pages are hidden (plus well-documented) tips, tricks, and workarounds designed to drastically improve specific problem-solving capabilities. The result: a significant enhancement of the overall user experience and a tremendous savings of time no matter which version you own. What does Mac Annoyances cover? What doesn't it cover is the more appropriate question. Hassles associated with Mac OS X, iLife, Mac hardware, and Microsoft Office (the mother of all annoyances) are all addressed in sharp detail. Also tackled: how to overcome problems related to specific applications such as iTunes, Microsoft Word, PowerPoint, and Apple's Mail program. Having trouble browsing the Web or searching with Google? Want to make your Mac a bit faster? Keyboard causing you trouble? These and dozens more annoyances like them are all dissected as well. Truth is, if you've experienced it, Mac Annoyances addresses it. Written by top-flight author and renowned Mac expert, John Rizzo, this book is a follow-up to the bestselling PC Annoyances. In keeping with the spirit of O'Reilly's Annoyances series, Rizzo adopts a sympathetic tone throughout the book that quickly ingratiates itself to readers. Rather than blaming Mac owners for possessing minimal technical savvy, Mac Annoyances takes them along for a fun-filled ride as they join forces and outsmart the system together.

Anbieter: Thalia AT
Stand: 03.06.2020
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The Role of Technology in CSCL
154,00 € *
ggf. zzgl. Versand

This book relates 'new' information and communication technologies (ICT) to their specific teaching and learning functions, in particular how ICT is appropriated for and/or by educational or learning communities. We categorize consumer-oriented educational multimedia as established technologies, not of primary importance for innovative approaches to collaborative learning. Internet connections in schools and academic institutions are no longer new, though the learning culture originating from this technology may still lack a sufficiently rich definition. The technological 'hot spots' of interest in this book are in turn: groupware or multi-user technologies such as group archives or synchronous co-construction environments, embedded interactive technologies in the spirit of ubiquitous computing, and modeling tools based on rich representations. Important features of these new technologies are: the move from individually oriented software tools to multi-user tools providing group awareness as well as facilities for the co-construction of knowledge; a definition of software use beyond a single piece of software towards multiple applications or tools which are not only technically interoperable but also task and role compliant in a social situation (social interoperability); high interactivity and creative potential with high productive activity and initiative on the part of the user (as opposed to the receptive scheme of usage of many educational multimedia applications); new kinds of peripherals in the spirit 'of ubiquitous computing and augmented reality', which allow for redefining the borderline between physical action on the one hand and virtual or symbolic on the other. TOC:Introduction.- Educational information technologies and collaborative learning - anything new?.- PART I. Modeling, Analysis, and Design of Collaborative Learning.- Introduction.- Modeling the process of collaborative learning.- An approach for coaching collaboration based on differences recognition and participation tracking.- Points of cooperation: integrating cooperative learning into web-based courses.- A computational tool for lifelong learning through experiencing breakdowns and understanding the situations.- PART II. Collaborative tools in educational practice.- Introduction.- Supporting collaborative activities in computer-integrated classrooms - the NIMIS approach.- Designing support for collaborative virtual laboratories in distance learning settings.- Pupil communication during electronic collaborative projects: integrating communicational tools with communicational scenarios.- Supporting awareness in a distributed and asynchronous collaborative learning environment.- Index.

Anbieter: Thalia AT
Stand: 03.06.2020
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